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Bianca Wong
▪Game Animator/Rigger▪ゲームアニメーター/リガー
(Maya▪Spine▪Live2D)



Bianca Wong has shown great interest in animation and game since a very young age, and began painting training at an early age, this allowed her to acquire a solid technique base and to stimulate her artistic sensibility.
She has great passion for animation and game art. Be knowledgable in traditional animation principles and skillfull in 3D/2D Game Animation.Rigging and Painting/Design.
Bianca has been working as a Senior Animator.Rigger/ Lead Animator/ Animation Supervisor/ Game Designer in Japan, China and Singapore for 17+ years now in a variety of project styles:
ビアンカはこれまで17年以上にわたり、日本、中国、シンガポールにて
シニアアニメーター.リガー/ リードアニメーター/ アニメーション監督/ ゲームデザイナーとして、
さまざまなスタイルのプロジェクトに携わってまいりました:
▪Game Animation---Maya/ Spine/ Live2D (ゲームアニメーション)
▪Rigging---Maya/ Spine/ Live2D (リギング)
Game Illustration---Photoshop (ゲームイラスト 立ち絵)
NFT/BlockChain Game, Motion Capture Edit, Movie Animation, TV Animation, Short Film, Animated Video and Animated Emoji.
NFT/ブロックチェーンゲーム、モーションキャプチャ編集、映画アニメーション、テレビアニメーション、短編映像、アニメーション動画、アニメーション絵文字など。
Bianca is also interested in music, dance and outdoor sports. She brings her understanding of rhythm and movement to the works. It's very useful for the animation, such as controling Timing, Spacing and Pose.
She is currently working as a Senior Game Animator/Rigger at Tokyo, Japan.
If you feel you have a project that Bianca could help with, She'd love to hear from you!
対応可能な制作範囲:
【3D】Mayaによるリギングおよびアニメーション [3dsMaxも対応可能]
【2D】Spine・Live2Dのリギングおよびアニメーション [Photoshopによるイラスト素材(頭身キャラ・SDキャラ等)の作成も対応可能]
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